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WOW GOLD MVP - WoW Instance Guides - Guide To Razorfen Kraul

Guide To Razorfen Kraul




Razorfen Kraul is a mid-level instance and fairly small, it takes approximately 1 to 1 1/2 hours, depending on party level and skill. With all upper level characters it can be finished in less than 40 minutes.


Razorfen Kraul is meant for characters level 26 - 34. You can continue to make loot and experience runs to about level 36, but after that the experience gains are not worth the effort.

The MOBs in Razorfen Kraul range from 23 to 31 elite. The quest MOBs are up to 33 elite.


Being the first mid level instance for Horde group tactics really start to come into play. It is very important to practice good team work at this stage so higher level (and more difficult) instances play easier and you get a good reputation for team play. If good team tactics are not used there are several spots where a wipe could occur.

The MOBs in Razorfen Kraul range from 23-31 elite and are generally found in groups of 3-4, with the occasional group of 5+. As well as placed MOBs there are patrols that wander Razorfen Kraul that you need to be careful of. A fairly normal fight against 2 or 3 MOBs can quickly turn ugly if a patrol wanders by and you are unprepared. Several of the groups of MOBs have casters with them, It is important to take out the casters first, they can cause large amounts of damage.

Being a level 26-33 instance, with the MOBs being 28-32 elite you will HAVE to work together as a team, especially if you are at the low end of the level scale. Most players in the correct level range will not be able to handle an elite MOB of their level or higher on their own. The best tactic to deal with this is to designate a single player to pull MOBs and be careful to not pull anything other than what is planned. If you are the puller always plan the pull carefully. This means, watching for patrols, movement of MOBs, and party health and mana. If you do these things even a party of all 26-30 characters stands an excellent chance at most of the instance. The final boss really requires a partly of all level 30 or higher, but other than that the instance should be doable to a level 26-30 mixed group.

There are several key tactical issues to keep in mind for this specific instance.

Most MOBs are in groups of 3-5, this can quickly overwhelm you if you are not careful. One thing that can help drastically is having the mage or rogue in the group sheep or sap one of the enemy. It is also important to select a single target and have everyone bring that target down quickly, then move on to another. If everyone works independently this instance can be really tough as the MOBs are mainl your level and elite.

Party Composition

As this is a mid level instance, party composition starts to really play a factor. The bigger factor will be still be player levels, but composition can make a big difference. You need to ensure that you have at least a one player at the upper end of the level range to help out against the named MOBs.

As in any group you will want someone in the party that can heal (even an alt-healer, although without a main you will likely want two alts) and someone who can tank. Other than that though, unless you are very low on the level scale you should be ok with almost anything. Tactics and player ability with their characters come into play far more at this early stage in the game that party composition does in the late game (55+).

There are a few quests in Razorfen Kraul for each of the two factions, however being a small instance there are very few quests. There are only 3 quests for the Horde, 2 for the Alliance and 2 that both factions can complete.