wow gold

WOW GOLD MVP - WoW Class Guides - Utgarde Pinnacle Guide

Utgarde Pinnacle Guide

Utgarde Keep
Utgarde Keep is located on the shore of Lake Cauldros in Howling Fjord. Utgarde Keep is currently inhabited by a Viking-like race called vrykul lead by the imposing King Ymiron. Utgarde is the vrykul’s main base of operations for waging war on the Horde and Alliance in the area. Inside the Keep the vrykul build engines of war and train their proto-drake mounts. Rumored to serve the Lich King, the reason for the reappearance of this once thought extinct race is unknown.

Utgarde Pinnacle
Utgarde Pinnacle is the second of two 5-man dungeons located within Utgarde Keep. This instance is intended for level 80s and you must be at least level 75 to enter the normal version. While this instance is located within Utgarde Keep it has it’s own meeting stone located on the top level.

Svala Sorrowgrave
Upon entering Sorrowgrave’s room the Lich King will appear and transform Sorrowgrave from a vrykul into a val’kyr. After this the Lich King will vanish and Sorrowgrave can be engaged.

Sorrowgrave has three main abilities. Sinister Strike which will only be used on your tank, Call Flames which releases a Flame Bolt volley, and Ritual of the Sword which is by far the most dangerous ability. Ritual of the Sword will teleport a random party member to the alter, and three adds will be summoned which channel spells to hold the party member in place. A sword will appear that slowly descends towards the player, if the adds are not disposed of before the sword reaches the alter it will hit the sacrifice target for 100% of their health.

To hardest part of defeating this boss will be killing off the adds in a timely manner. Do this and she will fall before your might. Keep in mind that in heroic mode these adds have quite a bit more health and pose an even greater danger as any direct damage done to them will place a DoT on the attacking player. It is helpful to have classes that can do AOE damage during this fight.

Svala Sorrowgrave related Achievements:

The Incredible Hulk

This achievement requires you to force Svala to kill a Scourge Hulk before defeating her. There is a Scourge Hulk located in the back of Svala’s room that should be pulled before the boss is engaged. Damage down the Hulk to around 5% if possible then engage the boss. She will soon after cast Ritual of Swords;, quickly free your sacrificed party member then maneuver the Hulk under the sword before it completely descends. When the sword finally makes it way to the alter it should kill off the Hulk and you can continue the boss fight as normal. Once Svala dies you will gain the achievement.

Skadi the Ruthless
Once you make your way up the hallway to this boss he will fly into the air on his mount and start a gauntlet-like event. Waves of mobs will fill the path and more will appear periodically. As this happens Skadi’s mount will from time to time spray half of the hallway with frost which will do damage every second to anyone who is caught in it. It is usually easy to tell which side of the hallway will be sprayed, moving to the other side before the frost hits will prevent any damage.

Among the mobs that will be spawning will be Ymirjar Harpooners, these mobs will drop harpoons that should be picked up by one of your party members. When it is announce that Skadi is within range of the harpoons the player who picked up the harpoon should run to the harpoon guns located at the very end of the hallway and fire at Skadi. This will need to be repeated until the dragon reaches 0 HP. Skadi will then dismount and return to the hallway to fight.

Once on the ground Skadi will use Crush on the tank, and also use Poisoned Spear which will leave a nasty poison DOT on the target. The most dangerous ability however is his Whirlwind. All ranged DPS should be at max range, while melee should stand at the very edge of Skadi’s hit box. Once he begins to whirlwind the entire party should turn tail and run back down the hallway until Whirlwind is over. Getting caught in Skadi’s Whirlwind can easily kill you.

Skadi the Ruthless Related Achievements:

This achievement requires you to defeat Skadi within 3 minutes of starting the gauntlet event. Start the event as normal, and have your DPS pick up 6 harpoons between them. Once you have the harpoons have your party run back into the last boss’s room. Once the event is reset run back up the hallway having your tank pick up all adds that spawn. DPS should quickly burn down all the mobs, hopefully having them all dead before the warning comes that Skadi is within harpoon range. Once this message pops on the screen have your DPS fire all their harpoons. Skadi should then land and should be killed as normal. As long as you manage to kill him within 3 minutes (which should be no problem) you will gain this achievement.

Gortok Palehoof
To begin this encounter several of your party members will have to click on the stasis controller located in his room. Once activated the orb will make it’s way through the room bringing to life 2 (or 4 on heroic) of the animal statues along the walls. Each animal will be brought to life separately, and each has their own abilities:

Jormunger - Poison cloud on the ground. Summons non-elite adds.
Rhino - Stomps for heavy damage. Has a charge that will leave target with a DoT.
Furlbog - Non interruptible Chain Lightning. Randomized agro, AoE Fear, and will Enrage
Worgen - Hit’s heavily and will Mortal Strike the tank.

However the animals should easily be defeated as they are mostly tank and spank fights. Once killed Gortok himself will be activated by the orb.

Gortok is like the animal bosses before him in the sense that he is basically a tank and spank. He will need to be tanked facing away from the party to avoid his Arching Smash. Occasionally he will also target a random party member and throw a spear at them, stunning them and doing initial damage and leaves a DOT on the target. This can be taken off the affected target by simply healing them back to 100% health. Gortok also has a built in enrage timer, as every 10 seconds he will cast Withering Roar. This Roar will reduce all party member’s’ health and if he is not killed fast enough will eventually result in your party being one shotted.

King Ymiron
Once engaged Ymiron requires little strategy but can still prove to be rather difficult. Ymiron hits rather hard, using Dark Slash on the tank dealing 50% of the tank’s health in damage. and will put up Bane from time to time. Bane will reflect an amount of damage per attack back to everyone within 10-15 yards. Bane is dispel able, but if it cannot be dispelled then your DPS will need to stop DPS till Bane fades. Ymiron will also cast Fetid Rot on a random party member. This can and should be removed as quickly as possible as it does damage and reduces healing taken. Every 33% (20% on heroic) of his Hp Ymiron will stun all party members and run to one of the boats located in the room. Each boat will give him an additional ability until 33% or 20% of his HP. After reaching the next 33/20% mark the old boat will burn and Ymiron will activate a new boat.