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WOW GOLD MVP - WoW Class Guides - The New Class Abilities Guide

The New Class Abilities Guide

Each class will get three new abilities as they level up through the zones in Cataclysm. The first will come at level 81, the second at level 83, and the final at the new level cap of 85. Each class looks to get something useful for some aspect of their game that was missing before. Many of the abilities have equal use in PvP and PvE, so should make many players extremely happy.

So without further delay, let’s check out the new abilities that each class has to look forward to in the new expansion!

OUTBREAK (Level 81): Instantly applies Blood Plague and Frost Fever to the target enemy. 1 minute cooldown.

This is a great ability for Death Knights in almost any situation. In PvE it allows fast application of both diseases when forced to switch targets. In PvP it allows fast, up front burst damage and faster re-application when the diseases have been dispelled.

NECROTIC STRIKE (Level 83): A vicious strike that deals 80% weapon damage and absorbs healing received by the target.

This new attack is a solid boost to Death Knights PvP ability. It can be used in place of larger strikes that may cause more damage but that could then be healed through easier. Because of the absorbed healing after the initial strike this may well become the go-to attack for PvP Death Knights. It is essentially a new Mortal Strike effect in PvP without just outright duplicating the warrior ability.

DARK SIMULACRUM (Level 85): Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.

This one is interesting in theory, but I think we have to wait to see it in action before deciding too much about it. While useful for canceling spells in PvE it’s real focus seems to be PvP where you could essentially copy heals or damage spells to your advantage.

THRASH (Level 81): Deals 47 damage, and causes all targets to bleed for 15 every 2 sec for 6 sec. Affects all targets within 10 yards. Available in Bear form only.

This ability gives druid tanks a way to cause a bit more AoE damage and thereby hold threat on AoE groups easier than previously. Bear tanks will likely rejoice, as Swipe only hit a few targets, whereas this will hit everything nearby. It is the new bear equivalent to a paladin’s consecration.

STAMPEDING ROAR (Level 83): The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec. Usable in cat or bear form.

Inner Rage (Level 81): Whenever you achieve maximum Rage you enter an Enraged state, increasing damage caused by all abilities by 50% and increasing Rage cost by 15%. This effect is immediately cancelled when your Rage total drops below 30.

This provides a boost to warriors that happen to allow their rage to hit 100. Previously if you had any rage stored it was almost a penalty, now there is a significant reason to store some up. Blizzard has stated that they will watch how it functions and adjust as required as they want it to be a boost to warriors but not so much that they feel they must sit at or near full rage all the time.

Gushing Wound (Level 83): Wounds the target causing them to bleed for damage over time until cancelled. If the target moves the bleeding damage will increase and refresh the duration up to a maximum of 15 seconds.

This is an interesting ability that will provide solid use all the time, but be extremely useful in PvP. Once the bleed is applied it will do a little bit of damage, but if the target moves it will quickly stack to 3 stacks and cause even more damage. In a PvP situation it will require players to either take the damage and run or stay stationary and fight the warrior in toe to toe combat, which is not something many classes want to do.

Heroic Leap (Level 85): Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies within 5 yards, stunning them for 2 sec.

Think of this as a flying whirlwind and you are probably not far off. You get to leap through the air and cause damage to everything around you when you land. This will be useful to warriors leaping in to start AoE damage, or as a way to leap to another target while their charge is on cooldown. The imagery of this ability as a warrior executes a leap into combat while howling a berserker’s call is perfect.