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Shaman Combat Guide

This useful ability gives the Shaman another chance at life. So if you’ve done something silly like stood in the fire, or just had some bad luck this will give you another shot to redeem yourself. Reincarnation is on a 30 minute cool down and takes an Ankh each time you use it. To avoid having to carry around a ton of Ankhs I would suggest using Glyph of Renewed Life which does away with the need for an Ankh.

Knowing when to use your Reincarnation is very important. Keep in mind that you will reincarnate exactly in the spot where you died so be sure to check out your environmental surroundings before popping. For example if your body is in a huge patch of fire, it may not be the best idea to use your Reincarnation spell at that particular moment.

Knowing when Reincarnating is futile is also important. If it appears your raid or party is wiping you will want to save your Reincarnation for another time where it will be more useful. If in doubt you can always ask your raid leader if he/she feels you should use your Reincarnation or not.

Weapon Imbues
After a certain level Shamans are given the ability to imbue their weapon with extra powers on top of the usual gems and enchantments. The imbue will last a total of 30 minutes and can and should be reapplied at all times. Keeping this up on your weapon will give you a great damage or healing boost.

There are several weapon imbues available, however it is pretty obvious which imbues are made for which spec. Below is a list of the imbue you should use with each spec:

Earthliving Weapon - Increases healing done and each heal has a chance to proc Earthliving on the target which heals for additional damage over time.

Windfury Weapon - The imbue of choice for your main hand weapon. Each hit has a chance of dealing additional damage equal to two extra attacks.

Flametongue Weapon - The imbue of choice for your off hand weapon. Increases total spell damage and each hit causes extra Fire damage based on the speed of the weapon. Slower weapons cause more fire damage per swing.

Flametongue Weapon - Increases total spell damage and each hit causes extra Fire damage based on the speed of the weapon. Slower weapons cause more fire damage per swing.

Bloodlust is another unique ability Shamans have, and need to learn to manage. This ability increases melee, ranged, and spell casting speed for all party and raid members for 40 seconds. After the completion of this effect, those affected with become Sated and be unable to benefit from Bloodlust again for 10 minutes. Bloodlust itself is on a 5 minute cool down.

Using Bloodlust at the right moment is all important. It’s usually a good idea to speak with your raid leader to find out when they would like you to use Bloodlust on each fight, and if they will be calling out when they want you to use it. You also have to be aware of the Sated debuff, if the party/raid has this debuff your Bloodlust will be ineffective and in essence wasted.

Solo Play
Shaman are a venerable force in solo play, as they are able to do awesome DPS and heal in a pinch. To learn more about soloing as a Shaman take the time to read these guides:

Soloring 1-40
Soloing 41-60
Soloing 61-80
Shaman are also excellent at PvP and if you are looking to learn more about PvPing as a Shaman see this guide.

Group Play
Although all Shamans bring buffs through totems to the raid, each spec of Shaman fills an individual niche in a group.

Elemental Shamans are focused on the Shaman’s offensive spell casting abilities. Probably the best spec for PvP especially if you are looking to maximize your damage. In raids Elemental Shamans are mainly a utility class, so more than one in a raid is unlikely. Elemental Shaman bring great flexibility, as they are capable of pushing out high DPS, bring awesome buffs, and can also heal if the situation calls for it.

Ehancement Shamans are must have for any raid group. They offer substantial personal DPS, and bring totem buffs that are enchanced by their talents beyond those offered by the other types of Shamans. These include Strength of Earth, Windfury, and Unleashed Rage. Enhancement shamans are not healers, especially since their gear focuses on melee stats. An Enhancement Shaman should be dedicated to DPS and maximizing totem coverage for the raid.

Restoration Shaman are the healers of the Shaman group. Resto Shamans can fill the role of either single target healer (with Lesser Healing Wave and the right glyphs) but really shine while raid healing as they have one of the best multi-target heals in the game (Chain Heal). In a raid or party Resto Shaman are expected to heal their assigned targets (or the entire party if in a 5 man) and place the proper totems at all times. Shaman of this spec offer Mana Tide Totem, as such they should be placed with other mana using casters or healers to be most effective.