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WOW GOLD MVP - WoW Class Guides - Mage Guide

Mage Guide

The mage is ranged magic casting damage dealer. Mages deal massive amounts of damage by casting balls of fire, ice, and arcane. As far as casters go, mages can deal the highest DPS. Mages also carry a big punch with area of effect spells. They come with a few abilities that assist the rest of the party such as the ability to create food and water and make portals that will teleport players to cities for quicker travel.

Mages are great at crowd control because of their polymorph and frost nova spells. They also have slowing effects through all 3 areas of magic- fire, ice and arcane. The heavy damage that mages are able to produce can only be done if they have mana. Without mana, mages become useless. Because of this they are sometimes not as good during long battles like you will find during end game instances. Still, they can provide the raid with huge burst damage and definitely help to get the job done.

Mages are decent levelers, especially when you get past the first 20 levels. They are highly dependent on mana which means there's a lot of downtime between fights but they also kill extremely fast so it evens itself out. Some people use the Area of Effect technique to speed up leveling. This is done by agroing large groups of mobs and rounding them up into a pile, then spamming Area of Effect spells like Arcane Explosion. The mage will typically run out of mana and lose much of their health so they will need to eat and drink afterwards. There have been videos on the internet showing mages gaining levels very quickly in the level 50 ranges by using AoE techniques.

During end game instances they become useful for multiple reasons. On my server, they are known as waterboys because they give out the precious water to the rest of the casters. Mages also get the spells Detect Magic, Counterspell, and Remove Lesser Curse which make many end game battles much easier. They can also crowd control with sheeps.

Available races which can be mages are: Humans, Gnomes, Undead, Trolls, Blood Elves, and Draenei

Mage Spells

Mages have 3 main schools of magic which their spells come from:

When choosing where to place your talent points, you will be able to build upon these three. There are many benefits to each one.

Here are some of the spells and abilities that a mage gets:

Arcane Intellect (Buff) - Increases the target's Intellect.

Arcane Brilliance (Party Buff) - Infuses the target's party with brilliance, increasing their Intellect. Lasts for 1 hour.

Arcane Explosion (AOE) - A powerful area of effect spell which causes an instant explosion of arcane magic around the caster.

Fire Blast - Blasts the enemy with fire damage.

Fireball - Hurls a fiery ball that causes initial damage and damage over time.

Flamestrike (AOE) - Calls down a pillar of fire, burning all enemies within the area for initial fire damage and additional damage over time.

Frostbolt - Launches a bolt of frost at the enemy, causing frost damage and slowing movement speed. This can stop runners and is also helpful in PvP.

Frost Nova - Blasts enemies near the caster for cold damage and freezes them in place. You can stop multiple targets and run away or freeze them in place and AoE them to death.

Blizzard (AOE) – Great AoE of ice shards. Can take improved talents in this.

Polymorph - Polymorph transforms enemy Beasts, Humanoids, and Critters into a sheep. Makes the sheeped target walk around in place and cannot attack or cast spells. Damage taken will break the sheep.

Portal - Creates portal, teleporting group members that use it to a specific location. Requires a reagent.

Teleport - Teleports the mage to a certain location and also requires a reagent. You can travel to all the major cities and save your hearth.

Detect Magic - Detects beneficial magic effects on the target.