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WOW GOLD MVP - WoW Class Guides - Hunter Races Guides

Hunter Races Guides

As you can see, race by race, the stats vary only slightly. I took the time to post them in one place to better enabled new players to see this fact. It is my humble opinion that the stats should basically be ignored and should not really play a big part as a deciding factor in your choice. Let’s face it one or two more agility come end game really isn’t going to benefit you all that much.

The second area that you will need to look at while choosing the perfect Hunter class is racial abilities. Once again I have listed the racial abilities of all classes able to be Hunters and separated them into Alliance and Horde.

Find Treasure - Allows the dwarf to sense nearby treasure, making it appear on the minimap.
Frost Resistance - (Passive) Reduces the chance you will be hit by Frost spells by 2%
Gun Specialization - (Passive) Your chance to critically hit with Guns is increased by 1%
Mace Specialization - (Passive) Expertise with Maces and Two-Handed Maces increased by 3%
Stone form - Removes all poison, disease, and bleed effects and increases your armor by 10% for 8 seconds

Night Elf
Elusiveness - (Passive) Reduces the chance enemies have to detect you while Shadowmelded or Steallthed
Nature Resistance - (Passive) Reduces the chance you will be hit by Nature spells by 2%
Quickness - (Passive) Reduces the chance that melee and ranged attackers will hit you by 2%
Shadowmeld - Causes the Night Elf to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation. Two minute cool down.
Wisp Spirit - (Passive) Transform into a wisp upon death, increasing speed by 25%

Gem cutting - (Passive) Jewelcrafting skill increased by 5
Gift of the Naaru - Heals the target of 50 damage over 15 sec. The amount healed is increased based on the caster’s Spell Power or Attack Power, whichever is higher. 3 minute cool down.
Heroic Presence - (Passive) Increases the chance to hit with all spells and attacks by 1% for you and all party members within 30 yards
Shadow Resistance - (Passive) Reduces the chance you will be hit by Shadow Spells by 2%

Axe Specialization - (Passive) Expertise with Fist Weapons, Axes, and Two-Handed Axes increased by 5
Blood Fury - Increases attack power by 6.(scales with Level) Last 15 sec. Two minute cool down
Command - (Passive) Damage dealt by pets increased by 5%
Hardiness - (Passive) Duration of Stun effects reduced by an additional 15%

Endurance - (Passive) Base Health increased by 5%
Nature Resistance - (Passive) Reduces the chance you will be hit by Nature spells by 2%
War Stomp - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cool down.

Beast Slaying - (Passive) Damage dealt versus Beasts increased by 5%
Berserking - Increases your attack speed by 20% for 10 seconds. 3 minute cool down
Bow Specialization - (Passive) Your chance to critically hit with Bows is increased by 1%
Da Voodoo Shuffle - (Passive) Reduces the duration of all movement impairing effects by 15%
Regeneration - (Passive) Health regeneration rate increased by 10%. 10% of total Health regenerated may continue during combat
Throwing Specialization - (Passive) Your chance to hit with Throwing Weapons is increased by 1%

Blood Elf
Arcane Affinity - (Passive) Enchanting skill increased by 10
Arcane Torrent - Silence all enemies within 8 yards for 2 seconds and restores 6% of your Mana
Magic Resistance - (Passive) Reduces the chance you will be hit by spells by 2%