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Arathi Basin Battleground Guide

All entrances to Arathi Basin are located in the Arathi Highlands. The Alliance entrance is located inside Refuge Pointe, while the Horde Entrance is located just outside of Hammerfall. Prior to Patch 3.1 players were forced to either use these entrances, or queue up using one of the Battlemasters located in each capital city. As of Patch 3.1 players may enter the queue from anywhere using the battlegrounds tab in the Player vs. Player window.

Arathi Basin - Basics
Each team begins with zero resources and work towards gaining 1,600 (prior to Patch 3.2 2,000 resources were needed) before the other team to win. To gain these resources your team will need to capture the resource nodes located in Arathi Basin. There are five resource nodes (Lumber Mill, Stables, Mine, Blacksmith, and Farm), and when captured these nodes each provide resources every few seconds. The more nodes you control, the faster your team will gain resources, leading to quicker wins. To capture these nodes, simply activate the flag located at one of the above five locations. The flags have activation times of eight seconds (down from 10 seconds as of Patch 3.2), but beware as any damage done to the person activating the flag will interrupt the cast, and you will have to click the flag again and start the timer over. Any player standing at a node that they control will gain the Honorable Defender buff, which will grant them +50% honor from each kill.

All nodes start out in a neutral state, with no owners. After the flag at a node has been capped it will officially belong to the team that managed to successfully cap the flag. Anyone who seeks to assault the location will have to activate the flag which will throw the node into a conflict status (much like the neutral state the nodes start in). The team that originally held the node has exactly one minute to reclaim the node before it’s ownership is transferred to the other team. If a node is reclaimed by the originall team while it’s in conflict, that team will instantly gain back control of the node. A node in conflict will provide no resources to either team, and players will no longer be able to rez at that node’s graveyard.

Honor, Reputation, and Marks of Honor
During the course of the match you will notice that you and your team will be gaining honor, reputation, and at the end of the match Marks of Honor. Most players strive to increase these gains, so here are some ways to do just that:

You can gain extra honor by meeting these goals:

Collecting multiples of 260 resources

Winning the match

Honor gained will scale depending on your level, at higher levels you will gain noticeably less honor.. Some scored events do not grant honor such as: killing blows, capturing a node, assaulting a node, or defending a node, however honor is awarded for honorable kills. For even more honor goodness keep an eye out for the Arathi Basin Holiday weekend.

Players’ reputation will increase with either The Defilers (Horde) or The League of Arathor (Alliance) by completing the following goals:

Collecting multiples of 160 resources

Completeing Quests in Arathi Basin

Marks of Honor
Unlike reputation and honor there is only one way to make sure you gain the max amount of Marks possible; win the match. Winning a match will grant your team three Marks of Honor, while losing will only gain you one.

Resource Nodes

The Farm
The Farm is located in the south-east part of the map, right outside of the Defilers Den which is the Horde spawning point. The Farm, being so close to the location of the Horde’s entrance, is generally captured first by the Horde and is typically well defended. Inside of the small house near the farm’s flag players will be able to find a buff that will spawn from time to time that anyone can take advantage of. The graveyard is located on the west side of the Farm and can be a long walk if someone is assaulting the flag. If you wish to attack the Farm, it's best to come up from the Mine. While you have to cover more distance to reach the flag, you will be able to hide your assault due to the buildings which help break line of sight and will have plenty of space to flee if required.

The Stable
The Stable is located in the north-central part of the map, right outside of Trollbane Hall (the Alliance Spawn point). Like the Farm, the Stables are generally well defended by the Alliance and are captured by soon after the start of the battle. The hidden buff here will spawn inside of the stable building. The graveyard here is located very close to the flag, making it a difficult location to assault, unless left undefended, or a certain level of teamwork is involved.

The Lumber Mill
Located on a hill on the west side of the map, the Lumber Mill is one of the easiest nodes to capture and defend for either team. It’s location gives players good scouting positions, that will allow them to spot attackers from a distance. This also gives the Lumber Mill a great tactical advantage, as it gives your side a bird’s eye view of the Blacksmith, Farm, and Stables. Defenders can call out which of the other nodes are most vulnerable to attack, or about to be overrun by a large group from the opposing team. As such this is a good node to capture early on in the match.

Defend Your Nodes - Having everyone on offense is a very bad idea, be sure to defend the nodes you have already won. If you don’t defend the nodes you capture, you may discover that nodes that were once yours are now in the hands of the other team. Leave at least one player at each node to defend the flag and at the very least notify everyone when an assault is incoming.

Kill the Healers - While a DPS classes may seem like the better choice of a target, be sure to take out the healers first, trust me leaving healers alive is never a good idea. That healer is inevitably going to be keeping up the very DPS you are trying to kill, and if they have a healer behind them, you are probably going to lose.

To Zerg or not to Zerg - If a large group of enemy players assault the node you are defending, or rush past, make the best of it by realizing that those players have probably left another node undefended. On the other hand if you notice that more than half of your team is in a single place, it would be wise to leave, and find a node that is undefended or could use your help against an incoming assault.

Battle on the Flag - Anyone who has done any number of Arathi Basins has probably seen this statement shouted in chat. A common mistake people make is to engage the enemy anyplace they find them, or running out to meet them as they make an assault on a node. This is a bad choice, instead continue on your way until you find a node you are needed at, or if you are defending a node be sure to keep close to the flag, otherwise you may find an enemy has capped it while you were out sating your bloodlust.

Cap That Flag - In the frenzy of battle it’s sometimes easy to forget what your goal is, and as such epic battles can be waged, and no flag ever gets capped. Never wait for someone else to do it for you, click on that flag and try to cap it!

Hit Everything - There is a good chance that more than one person will try to cap a flag. So attempt to use abilities that damage more than one enemy at once to prevent the cap from happening.